GUIDELINES
- All Games will be played National High School Federation Rules.
- Lane entry on free throws is allowed after the release.
- For girls and boys 10 second backcourt rule will be used.
- 5 second closely guarded rule will be in effect.
- Each team is given 3 (30 second) timeouts per game. No carryover in overtime. Each team is allowed 1 timeout per overtime session.
- Overtime will last 2 minutes.
- Regulation foul line to be utilized. Grades 3/4 ONLY can jump over the line.
- Three point line is in effect.
- Bonus will begin on the 7th foul of the half (one-and- one free throws).
- Double bonus begins on the 11th foul.
- Personal fouls: 5 per player.
- 28.5 Sized balls used for all girls divisions and boys grade 3rd-7th.
- Official sized basketball used for boys grades 8th-HS.
CLOCK
- 16 minute halves (32 minute games).
- 3 minute warm-up.
- 3 minute half-time.
- Clock runs except for last minute of each half. Clock stops on all time-outs.
- Each team will provide one person to keep track of fouls at the scorer’s table, or keep the scoreboard.
- If a blowout occurs (official decision) the scores will reset to zero and the clock will run the entire game.
PRESSING
- 3rd-5th Grade Boys & Girls: Pressing allowed in the 2nd half ONLY in the final 5 minutes of the game, if the score is within a 10 point difference.
- 6th-8th Grade Boys & Girls: Pressing allowed all game. Teams can not press if they are up 15 points at anytime.
- High School Boys & Girls: Pressing allowed all game. Teams can not press if they are up 25 points at anytime.
TOURNAMENT STRUCTURE
- Teams will be placed in divisions based on grade level first, and then skill level.
- If a division has 3, 4, or 5 teams, the top two teams will advance to the final game.
- If a division has more than 5 teams, the teams will be placed into two pools. The top team from each pool will advance to the final game.
TIE BREAKER STRUCTURE
If there are teams in the same division, or pool, with the same record, there will be three tie-breakers in this order:
1. Head To Head (If the two teams played each other, whoever wins advances)
2. Point Differential (The total difference in points scored vs points allowed for each team, max 25 points on wins)
3. If none of the above tie-breakers work, the coaches flip a coin with the officials flipping the coin.